Thursday 20 November 2014

Dead Space Sniper Rifle - Post 4

A friend in class helped me set up mental ray rendering, it's a rendering engine in 3ds max that makes your model look like real life on your computer screen, we didn't get it quite photo realistic yet but close enough for now. It just needs a few tweaks, a good scratched up texture and it will look great.


 side view

Ejection port lookin' fine as

 first person view, if nothing else this is a great site to behold
lens, not sure I like this as much as the last setup, the reflection is great but I want the green tint back

Saturday 15 November 2014

Dead Space Sniper Rifle - Post 3

I've been working on the model for some time now, I have almost finished the mesh but have a few thing to clean up and add, next week (Thursday) I will start unwrapping and then texturing the model.

It's so high poly, that it's going to be a ball ache to unwrap, but that's my own fault and I have to deal with it some how, I may have to cheat and use a auto unwrapping software for some parts.

note: the blurry texture is actually a noise layer, it's used for the grip to give it that rough finish. I will give components with this issue new material profiles later on.

here are some screenshots: