Saturday 15 November 2014

Dead Space Sniper Rifle - Post 3

I've been working on the model for some time now, I have almost finished the mesh but have a few thing to clean up and add, next week (Thursday) I will start unwrapping and then texturing the model.

It's so high poly, that it's going to be a ball ache to unwrap, but that's my own fault and I have to deal with it some how, I may have to cheat and use a auto unwrapping software for some parts.

note: the blurry texture is actually a noise layer, it's used for the grip to give it that rough finish. I will give components with this issue new material profiles later on.

here are some screenshots:








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