I'll start with the logo for a game i've been concepting for a few months. I would start with the older animation I did, but thats not finished and its for a competition so it's for my eyes only.
My game is called Cybermancy, We are thinking about a subheading but can't think of anything appropriate that doesn't sound like we pulled it from the "game subtitle bin" like "revolution" or "origins". I wanted a style that looks similar to graffiti without being totally unreadable or gastly. the style below is the reference I used.
This is a sketch I did on photoshop, it's very rough but it was fine for an idea of what I wanted to do.
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This is how it looked after cleaning it up and tweaking it in illustrator.
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I then took it back into photoshop and added some effects like bevel and a texture to the outline and a glowing blue fill.
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I liked this but tried removing the outline and found another interesting look. This one is a bit darker with a light tint on the edge.
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Part of the task was to make a concept for the cover art, I used this amazing render by Roman Makarenko as a placeholder for my own character that will be made later. (My character is still in concepting stage)
looking at it now I can see some blotchiness caused by the glow, I can address that when I put the logo on my own Character when that is done.
In this one the logo looks more like glass, so I should probably have added some transparency but that made it to hard to see, I like this one so I will have to work on making the logo work with the background.
I really want to make another design in orange, that is the color we decided on for the primary color scheme for the worlds technology, similar the omni-tool in mass effect. I also made a hexagon grid texture for the logo that ended up not really working out as I expected. I may try again later or make something new. I will put the texture here anyway, for anyone who wants to use it feel free to.
My game is called Cybermancy, We are thinking about a subheading but can't think of anything appropriate that doesn't sound like we pulled it from the "game subtitle bin" like "revolution" or "origins". I wanted a style that looks similar to graffiti without being totally unreadable or gastly. the style below is the reference I used.
This is a sketch I did on photoshop, it's very rough but it was fine for an idea of what I wanted to do.

This is how it looked after cleaning it up and tweaking it in illustrator.

I then took it back into photoshop and added some effects like bevel and a texture to the outline and a glowing blue fill.

I liked this but tried removing the outline and found another interesting look. This one is a bit darker with a light tint on the edge.

Part of the task was to make a concept for the cover art, I used this amazing render by Roman Makarenko as a placeholder for my own character that will be made later. (My character is still in concepting stage)
looking at it now I can see some blotchiness caused by the glow, I can address that when I put the logo on my own Character when that is done.

I really want to make another design in orange, that is the color we decided on for the primary color scheme for the worlds technology, similar the omni-tool in mass effect. I also made a hexagon grid texture for the logo that ended up not really working out as I expected. I may try again later or make something new. I will put the texture here anyway, for anyone who wants to use it feel free to.
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