I went with a Sniper Rifle. I'm not so keen on sketching unless I'm developing ideas for a shape, even then it's just a few scribes. So I did the first draft on illustrator, one of my favorite applications, here is another good example of my other work on illustrator:
http://memoryman15.deviantart.com/art/Javik-large-render-467091606
This is my first draft of the Sniper Rifle. There is allot of the design missing, for instance, I want to have more pistons on the stock for the mechanism so it looks stronger.
The bit that I started with that influenced the rest of the design was the barrel. The rib-like structure is inspired by Isaac clacks armor, from any of the dead space games.
As a sniper it doesn't sound all that innovative nor practical for a dead space game, the ammo is the real innovation. I call them daisy pop rounds. I got the name from one of the darkness II's finishers: daisy pop. I don't know if there is any other meaning of daisy pop, but the fits ether way.
The rounds are designed to open up like a flower and explode like a frag grenade before impact, making the weapon like a long range shotgun.
The technology I've thought of for how this works is that a sensor on the rifle detects how far away the enemy is and a computer calculates how long before the bullet is in optimal distance from the enemy (necromorph), this all happens constantly in anticipation of you pulling the trigger. When you pull the trigger, the computer starts counting down in microseconds, when it hits the perfect time a laser shoots the back of the bullet. This activates the first weak explosive that opens the flower, then the interior explosive reacts to the sudden air exposure and ignites the frag explosive.
Problem: The explosive on the back of the bullet would be detonated on firing the bullet.
Solution: An armor sabot around the back of the bullet protects the explosive and is dispelled once the projectile leaves the barrel of the rifle.
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